Class State


  • public class State
    extends Object
    State nodes for StateMachine. Used for creating loop of states to simulate actions of Actuator.
    • Constructor Detail

      • State

        public State​(String value,
                     double duration)
      • State

        public State​(String value)
    • Method Detail

      • getValue

        public String getValue()
      • setValue

        public void setValue​(String value)
      • getDuration

        public double getDuration()
      • setDuration

        public void setDuration​(double duration)
      • isTimeDependent

        public boolean isTimeDependent()
      • setTimeDependent

        public void setTimeDependent​(boolean timeDependent)