Interface Actuator

    • Method Detail

      • controlSignal

        void controlSignal()
        Actuator is waiting for impulse to start simulation. After control signal it should change state for set duration of time.
      • getStateMachine

        StateMachine getStateMachine()
        Returns instance of StateMachine
        Returns:
        instance of StateMachine
      • setStateMachine

        void setStateMachine​(StateMachine stateMachine)
        Sets StateMachine for Actuator
        Parameters:
        stateMachine - machine internally used by actuator